up:: [[Godot MOC]]
tags:: #note/develop #on/computing/gamedev
# Scenes in Godot
A **scene** in Godot can be a character, a weapon, a menu, an entire level, or anything you can think of. They fill the role of both prefabs and scenes in other game engines. You break down your game into reusable scenes.
The engine only requires one scene as your main scene. This is the scene that will first load when a player runs the game. Other than that, a project can have as many scenes as needed.
In addition to acting like nodes, scenes have the following characteristics:
- They always have one root node
- You can save them to your local hard drive and load them later
- You can create as many instances as you'd like
## Quick Tips
## References
Juan Linietsky, Ariel Manzur, and Godot Community. “Godot Engine 4.2 Documentation.” Accessed February 27, 2024. [https://docs.godotengine.org/en/stable/index.html](https://docs.godotengine.org/en/stable/index.html).