up:: [[Godot MOC]] tags: #note/develop #on/computing/gamedev # Nodes in Godot **Nodes** are your game's smallest building blocks. They are arranged into trees. A scene is composed of one or more nodes. All nodes have the following characteristics: - A name - Editable properties - They receive callbacks to update every frame - They can be extended with new properties and functions - They can be added to another node as a child ## Quick Tips > [!TIP] Node vs. Node2D/Node3D > If you don't need 2D/3D functionality for a node, use a regular node instead of a Node2D or Node3D. One example of this use case is creating a main node that holds other things but doesn't do anything itself. ## References Juan Linietsky, Ariel Manzur, and Godot Community. “Godot Engine 4.2 Documentation.” Accessed February 27, 2024. [https://docs.godotengine.org/en/stable/index.html](https://docs.godotengine.org/en/stable/index.html).